Cards Against Women

A research methodology designed using participatory methods to understand “how women can
alternatively/creatively use AI to benefit them”?



Questions


How to use “play” and game design as a design methodology?

Can changing “language” we use reflect in AI?

How to use participatory methods to help women co-design with AI?

How do women respond to prompts different from AI?

Can we create a participatory database/ index and make customisable decks?




Card Game Prototype Testing