Cards Against Women
A research methodology designed using participatory methods to understand “how women canalternatively/creatively use AI to benefit them”?
Questions
How to use “play” and game design as a design methodology?
Can changing “language” we use reflect in AI?
How to use participatory methods to help women co-design with AI?
How do women respond to prompts different from AI?
Can we create a participatory database/ index and make customisable decks?





Card Game Prototype Testing




